Warning: Lots of pics!
Beosboxboy's original textures were huge- I resized them and in the case of the guardrails, retextured also. The guardrail ends have been redone to have a more logical (to me- that's the way they look where I live) curve. The middle was left as it was, except for the retexture. The poly count for the end pieces is a little bit lower too. (Not that it was really high to begin with.)
The curved part of the right end piece is darker than the rest of the mesh. I tried to fix that but nothing I did worked. I tried remeshing it, smoothing it in MilkShape and UVMapper, reversing the vertex order, taking the curve from the left end and mangling it around. That darker area just wouldn't go away. Sorry about that!
The guardrails/girders have been repositoried. The middle, straight piece is the master. The ends are slaves. So you must have the middle piece in your game for the other 2 to work. :)
The guardrails/girders and barricades have the same GUIDs as beosboxboy's originals BUT they are new clones. If you have the originals or the my first version of these, REMOVE them from your download folder before putting my fixed version in. :)
You MUST have at least 1 EP for the hood deco! It doesn't matter which EP. They all have GUIDs from my block, so it's unlikely that they will ever clash with any other download. Also, since hood deco isn't recolorable- each texture is a separate mesh.. you can pick and choose which ones you want to keep. All hood deco can be placed anywhere, even on lots.
The wood walls can be found in Siding, the metal wall in Paneling. The lot meshes are all in Deco>Sculptures and the hood deco is in Landmarks. A residential collection file is included but only the lot versions of the guardrails/girders, barricade and warning sign are in it.
Links to originals:
Medieval wall by Dintzz
Metal wall by devguy
Sorry this took me so long. I got kind of carried away doing other things, lol. And I wanted to make sure the new guardrails didn't crash my game! (After around 25 loads with no crashes, I'd say they're safe, lol.)